Organic RP
No strict RP scripts and no mindless PvP. Encounters stay optional, stories happen on their own. North of the Wall, that freedom includes KOS.
ChernarusPlus 2.0
A wall splits Chernarus in two. South of it, nobody shoots without talking first. North of it, they do not have to. Six gates in between, and you decide at every one of them.
The line across Chernarus
Most servers pick a side: roleplay or PvP. Settlers draws a line instead. A wall runs the full width of Chernarus, west to east, and the combat rules change the moment you cross it. Nothing forces you through a gate. Nothing stops you either.
South of the Wall
No KOS. Talk before you shoot.
North of the Wall
KOS is allowed. No call, no warning.
KOS starts 300m past a gate, not at the concrete, and both people have to be past it for a shot to count. Nobody gets picked off stepping out of a gate, and nobody gets shot across the line in either direction.
You are never left guessing which side you are on. The server puts a message on your screen every time you cross.
What's waiting
No strict RP scripts and no mindless PvP. Encounters stay optional, stories happen on their own. North of the Wall, that freedom includes KOS.
The classic 15 km × 15 km country, rebuilt for Settlers: night lights, hidden custom areas, and 5,690+ hand-placed objects. See the map.
World-driven objectives and narrative breadcrumbs that reward exploration and cooperation.
Oil Rig, high-security Bunker, Islands, a Mansion and more...
More variety, more possibilities. Made to stand out on the street.
Expanded kits with a Vanilla+ mindset: grounded, readable, and not an arcade loot fiesta.
Mods support the survival loop. They don't replace it. Familiar DayZ, just sharper.
Reduced bloat, smart content. More frames, fewer stutters. Especially in busy areas.
The map
All 15 × 15 km of South Zagoria as Settlers runs it. The Wall is drawn where it actually stands and its six gates are marked along it, and that red line is the border between the two zones. Everything else worth finding sits off the paper. Drag it around, hold Ctrl and scroll to zoom.
Only the line and the gates are printed on the map. The two zones are not drawn on it: everything above the line is KOS ground once you are 300m past a gate, everything below it is settled land.
The Archive
All-time
The setting
South Zagoria, rewired for Settlers. Street lamps that burn at night, places your map doesn't show, and a new thing out there that does. We spoil nothing.
Two maps, two separate lores. The Country With Its Lights On for ChernarusPlus 2.0, The Silence of Deer Isle for the island. Neither one is a sequel.