ChernarusPlus 2.0

SETTLERSRP South · KOS North

A wall splits Chernarus in two. South of it, nobody shoots without talking first. North of it, they do not have to. Six gates in between, and you decide at every one of them.

Chernarusplus 2.0
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The line across Chernarus

One map, two rulebooks

Most servers pick a side: roleplay or PvP. Settlers draws a line instead. A wall runs the full width of Chernarus, west to east, and the combat rules change the moment you cross it. Nothing forces you through a gate. Nothing stops you either.

15.4 kmWall, west to east
33.6 %of Chernarus buildings lie north of it
6gates through the concrete
300 mpast a gate before KOS applies
Zone map of ChernarusPlus 2.0. Everything north of the Wall is shaded red and marked Organic Roleplay, KOS allowed. Everything south of it is shaded blue and marked Roleplay, KOS not allowed. The six gates A1, B1, B2, B3, A2 and A3 are marked along the Wall. Three military areas south of the Wall are shaded red as well: the North West Airfield below gate B1, the Vybor Military Camp, and the Pavlovo Military Base in the south west.

South of the Wall

Settled Land

No KOS. Talk before you shoot.

  • Two thirds of the country, and almost every fight in it has to start with a voice. Three military areas down here are the exception.
  • Somebody wants what you are carrying, they have to say so first and give you a few seconds to answer.
  • Shot without warning down here is a rule break, with a ticket and a clip attached.

North of the Wall

Organic RP

KOS is allowed. No call, no warning.

  • A third of everything built in this country sits up here, and none of that protection comes with it.
  • No initiation, no second chance, no argument afterwards.
  • Still not a deathmatch. Your character, your motive and your manners walk through the gate with you.

The first 300 metres

KOS starts 300m past a gate, not at the concrete, and both people have to be past it for a shot to count. Nobody gets picked off stepping out of a gate, and nobody gets shot across the line in either direction.

You are never left guessing which side you are on. The server puts a message on your screen every time you cross.

How the Wall works Read the rules

What's waiting

Feature Showcase

Organic RP

No strict RP scripts and no mindless PvP. Encounters stay optional, stories happen on their own. North of the Wall, that freedom includes KOS.

ChernarusPlus 2.0

The classic 15 km × 15 km country, rebuilt for Settlers: night lights, hidden custom areas, and 5,690+ hand-placed objects. See the map.

Custom Missions & Lore

World-driven objectives and narrative breadcrumbs that reward exploration and cooperation.

Custom Areas

Oil Rig, high-security Bunker, Islands, a Mansion and more...

Custom Vehicles

More variety, more possibilities. Made to stand out on the street.

Weapons & Clothing

Expanded kits with a Vanilla+ mindset: grounded, readable, and not an arcade loot fiesta.

Vanilla+ Feeling

Mods support the survival loop. They don't replace it. Familiar DayZ, just sharper.

High Server Performance

Reduced bloat, smart content. More frames, fewer stutters. Especially in busy areas.

The map

Where you'll be standing

All 15 × 15 km of South Zagoria as Settlers runs it. The Wall is drawn where it actually stands and its six gates are marked along it, and that red line is the border between the two zones. Everything else worth finding sits off the paper. Drag it around, hold Ctrl and scroll to zoom.

Map of ChernarusPlus 2.0 on Settlers. The Wall runs west to east across the north of the country, with the gates A1, B1, B2, B3, A2 and A3 marked along it. Everything north of the line is the KOS zone. A handwritten note in red ink reads: its that bad north of the wall, so theres an unwritten law, 300m past a gate they put one in your head if they dont like you. A second note out at sea reads: there are hidden islands and an oil rig somewhere out at sea, not marked on this map. Find the bunker, find the traders, keep exploring.
Settlers · ChernarusPlus 2.0 · 15 × 15 km Zoom 1.0×
Hold Ctrl and scroll to zoom
The Wall Gate Settled Land, no KOS North of the line, KOS

Only the line and the gates are printed on the map. The two zones are not drawn on it: everything above the line is KOS ground once you are 300m past a gate, everything below it is settled land.

Open the full map

Survivor Polaroids

From Chernarus

All-time

SETTLERS IN NUMBERS

Hours survived
Unique players
Zombies killed
Players have died
Longest kill
Members registered

The setting

The World

The Map, ChernarusPlus 2.0

South Zagoria, rewired for Settlers. Street lamps that burn at night, places your map doesn't show, and a new thing out there that does. We spoil nothing.

The Story, Two Worlds

Two maps, two separate lores. The Country With Its Lights On for ChernarusPlus 2.0, The Silence of Deer Isle for the island. Neither one is a sequel.