ChernarusPlus 2.0

SETTLERS DayZ RP South · KOS North

A wall splits Chernarus in two. South of it, nobody shoots without talking first. North of it, they do not have to. Six gates in between, and you decide at every one of them.

ChernarusPlus 2.0 …
Day … … / … players online Next restart in …
Nasdara OFFLINE
Day 0 - / - players online Waiting for release on
Deer Isle OFFLINE
Day 0 - / - players online Waiting for Deer Isle 6.0 Stable

The line across Chernarus

One map, two rulebooks

Most servers pick a side: roleplay or PvP. Settlers draws a line instead. A wall runs the full width of Chernarus, west to east, and the combat rules change the moment you cross it. Nothing forces you through a gate. Nothing stops you either.

15.4 kmWall, west to east
33.6 %of Chernarus buildings lie north of it
6gates through the concrete
300 mpast a gate before KOS applies
Zone map of ChernarusPlus 2.0. Everything north of the Wall is shaded red and marked Organic Roleplay, KOS allowed. Everything south of it is shaded blue and marked Roleplay, KOS not allowed. The six gates A1, B1, B2, B3, A2 and A3 are marked along the Wall. Three military areas south of the Wall are shaded red as well: the North West Airfield below gate B1, the Vybor Military Camp, and the Pavlovo Military Base in the south west.

South of the Wall

Settled Land

No KOS. Talk before you shoot.

  • Two thirds of the country, and almost every fight in it has to start with a voice. Three military areas down here are the exception.
  • Somebody wants what you are carrying, they have to say so first and give you a few seconds to answer.
  • Shot without warning down here is a rule break, with a ticket and a clip attached.

North of the Wall

Organic RP

Still roleplay. KOS is allowed.

  • A third of everything built in this country stands up here, and only one rule changes: nobody has to talk before they shoot.
  • You may fire without a word, but never without a reason. Fear, greed or revenge will do. Boredom will not.
  • Your character, your manners and the rest of the rulebook walk through the gate with you.

The first 300 meters

KOS starts 300 m past a gate, not at the concrete, and both people have to be past it for a shot to count. Nobody gets picked off stepping out of a gate, and nobody gets shot across the line in either direction.

You are never left guessing which side you are on. The server puts a message on your screen every time you cross.

How the Wall works Read the rules

What's waiting

Feature Showcase

RP and Organic RP

South of the Wall you talk before you shoot: no KOS, roleplay first. North of it, Organic RP: no initiation, and KOS from 300 m past the gates.

ChernarusPlus 2.0

The classic 15 km × 15 km country, rebuilt for Settlers: night lights, hidden custom areas, and 5,690+ hand-placed objects. See the map.

Custom Missions, Areas & Lore

Five custom areas from the Island Chain to Site 05, side quests that reward the curious, and two worlds with their own story. See the areas.

Grow, Bake, Cook

Grow cannabis from seed to brick, bake bread in four village bakeries, cook stimulants in a hidden lab. Slow money, real risk. See the wiki.

Vehicles

From bicycles to a Defender or a '67 Impala. Cars run on real keys and real locks, and you can fight from the seat. Lose the key, lose the car.

Weapons & Clothing

Expanded kits with a Vanilla+ mindset: grounded, readable, and not an arcade loot fiesta.

Vanilla+ Feeling

Mods support the survival loop. They don't replace it. Familiar DayZ, just sharper.

Keys & Chests

Rare keys, old cash registers and heavy chests. Two key chains that never touch, and gear you won't stumble onto in a barn. How it works.

The map

Where you'll be standing

All 15 × 15 km of South Zagoria as Settlers runs it. The Wall is drawn where it actually stands and its six gates are marked along it, and that red line is the border between the two zones. Everything else worth finding sits off the paper. Drag it around, hold Ctrl and scroll to zoom.

Map of ChernarusPlus 2.0 on Settlers. The Wall runs west to east across the north with the gates A1, B1, B2, B3, A2 and A3 marked along it; everything north of the line is the KOS zone. Handwritten notes warn of the 300 m rule past the gates and of hidden islands, an oil rig, a bunker and traders that are not marked.
Settlers · ChernarusPlus 2.0 · 15 × 15 km Zoom 1.0×
Hold Ctrl and scroll to zoom
The Wall Gate Settled Land, no KOS North of the line, KOS

Only the line and the gates are printed on the map. The two zones are not drawn on it: everything above the line is KOS ground once you are 300 m past a gate, everything below it is settled land.

Open the full map

All-time

SETTLERS IN NUMBERS

…Hours survived
…Unique players
…Zombies killed
…Players have died
…Longest kill
…Members registered

The setting

The World

The Map, ChernarusPlus 2.0

South Zagoria, rewired for Settlers. Street lamps that burn at night, places your map doesn't show, and a new thing out there that does. We spoil nothing.

The Story, Two Worlds

Two maps, two separate lores. The Country With Its Lights On for ChernarusPlus 2.0, The Silence of Deer Isle for the island. Neither one is a sequel.