Deer Isle 6.0

16 × 16 km of coast, forest and bunkers, the island you'll either learn, or die on.

One of two worlds Deer Isle is a Northbound world in its own right, with a lore all of its own that owes nothing to ChernarusPlus 2.0. The island is dark at the moment, so Chernarus is where the community plays today. When Deer Isle comes back, it comes back as its own server and its own story, running alongside the other one.

The island at a glance

Know the ground

A community-built terrain that replaces Chernarus and Livonia, bigger, colder, and packed with more than a million hand-placed objects.

Landmass

16 × 16 km

A full island terrain off the Maine coast.

Hand-placed objects

0

Buildings, props and detail across the map.

World data

0

The development folder for the terrain mod.

Distinct biomes

0

From pine forest to coastal cliff to bunker.

First released

2018

Dec 25, first Steam Workshop release.

The map

About Deer Isle 6.0

"A cold island off the coast. Half abandoned, half waiting for you to make a mistake."

Overview

Deer Isle is a community made terrain mod for DayZ, created and maintained by JohnMcLane. First released on the Steam Workshop on December 25, 2018, the map is loosely based on the real Deer Isle in Maine, USA, and spans roughly 16 km × 16 km. CF is required as a dependency.

The Setting

Deer Isle is an isolated island terrain that replaces the official Chernarus and Livonia maps. You'll find a mix of biomes packed into one landmass: pine forests, mountain ranges, lakes, coastal cliffs, harbors, farmland, small towns, and a handful of isolated islets off the coast.

Many real world references are baked into the map. Paris Island, the large western military zone, draws its name and layout from the real Marine Corps Recruit Depot Parris Island in South Carolina, and the Deer Isle Airfield is modeled on Knox County Regional Airport in Maine.

Where to go (and where to die)

Points of Interest

Pick a location to see what's waiting, and what it'll cost you. Loot generally improves the further north you push, but the single richest prize sits in the far south-west. The tiers below are rough field estimates, not promises.

Scattered across the island

Bunkers & Cave Systems

HiddenUndergroundExploration
Loot tierRewarding
RiskHigh

Bunkers, deep caves like Devil's Eye, and concealed tunnels are tucked across the island, usually hidden in dense forest and rewarding players who leave the road. Tier climbs the further north you search, but the dark, enclosed spaces are perfect places to be cornered.

Field noteSearch the forests, not the highways, and push north for the better hauls. The best finds sit off the obvious routes, and so do the people waiting in them.

The terrain

One island, many worlds

Deer Isle packs a continent's worth of biomes into a single landmass. Each one changes how you move, hide, and survive.

Pine Forests

Dense conifer cover. Concealment, firewood, and the best place to disappear when things go loud.

Mountain Ranges

Granite ridges and the bulk of Mt. Katahdin. High ground and long views, paid for in hard travel.

Coastal Cliffs

Wind-blasted edges where the island meets the Atlantic. Beautiful, exposed, and a long way down.

Lakes & Rivers

Fresh water inland to keep you alive, and open sightlines across it that you'll pay for if you linger.

Farmland

Open fields and barns. Food, fuel and tools for the taking, with almost nowhere to take cover.

Harbors & Towns

Lobster docks and small settlements. Supplies, survivors, and the trouble that follows both.

Offshore Islets

Scattered rocks and islands off the coast. A diving mod opens up what the surface keeps hidden.

Find your way

Interactive Map

Pan, zoom, and toggle layers. Loot tables, vehicles, and points of interest are tracked by the community on iZurvive.

Open the full map at izurvive.com/deerIsle.

Survival notes

Before you land

Five things Deer Isle veterans wish they'd known on day one. Tick them off as you go, your list is saved on this device.

Pre-drop checklist 0 / 6 ready

The release

What's New in 6.0

Version 6.0 is described by JohnMcLane as "The Unofficial 1.0", a milestone release the author considers the project's true full version, regardless of the number on the box. It ships custom underground bunker complexes and cave networks, a diving mod for underwater exploration, map-specific weapons and gear including the S.T.A.G. clothing series, and hidden POIs scattered through the forests and remote terrain.

Where Northbound left it Northbound ran the 6.0 Experimental build on the island up to 07/02/2026. For the island's canonical changelog, see the Steam Workshop page or the Deer Isle Discord.

Northbound · Deer Isle

The island that started it all

Deer Isle keeps its own map, its own secrets and its own lore. It is dark right now, and ChernarusPlus 2.0 is where the community plays in the meantime, but islands like this one have a way of calling people back.